# but make sure you replace all occurences of the strings. # You may want to rename the services according to your preference, # names specified here are valid services which are defined below. # Separate the list entries with | and enclose in quotes. # The sources you want to be able to switch from the GUI menu. # The other source statements should be commented out. # The currently active service is configured here. # Maximum number of BMP tiles to cache in RAM at any time (0 for no limit). # Maximum number of bytes allocated to BMP graphics tiles in RAM at any time (0 for unlimited) # will be turned to land, 1 means everything turns to water. # The decision threshold for water/land when water_smoothing is enabled. # This is a a somewhat experimental algorithm.
# Try to smooth land/water boundaries by trying to match the water mask to the image content. # Values of #000000 are discouraged when using water blending - it will result # or greenish blue or some shades of brown, depending on your preference. # The water color in hexadecimal RGB notation. It is multiples of 16/239 (rounded up slighty) # The following alpha_min values will not give you any dithering artifacts on all-water tiles, # Allowed values are between 0 and 1, and alpha_min should be smaller than alpha_max or # linearly from max to min throughout the distance given by blend_distance from the shore. # reflective the water will be directly at the shore line. The higher the max value is chosen, the less # the more reflective the deep water will be. # The minimal and maximal transparency of the water.
# an exponent of 0.5 results in a square root behavior. An exponent of 2 gives a quadratic blend function, # The rate at which terrain is blended into the water color. Loading speed however remains mostly unaffected by this setting. Very high values may be detrimental to water # The distance in meters that you want land/water blending to extend from the # transparency effect near the shoreline. # Use blending techniques to create a soft land/water transition with some # Combining water_smoothing and water_blending is discouraged. # Tileproxy tries to match pixel-exact against coast-lines # to get hard land/water transitions which # FS9 users: Use water_blending=off, water_smoothing=on # Recommendation: FSX users: Use water_blending=on, water_smoothing=off # option off, you get the Tileproxy behavior of Beta 5 and earlier versions. # for the use of planes with floats (Goose, Beaver, etc.). This brings back shader-rendered water and allows
# you run out of RAM during flight and the PC starts to use the paging file a lot. # mean more use of your precious kernel memory though. Each tile context can hold an entire LOD 8.15 tile. # is essentially a very fast buffer for graphics data sitting in kernel memory that delivers # The maximum number of tile contexts that Tileproxy will send to the filter driver. # Lowest LOD ring to automatically preload tiles for. You can then instruct Tileproxy to not preload these low resolution LOD circles because # scenery library then it will have precedence over Tileproxy for the specific LOD levels that it If you place this scenery higher than Tileproxy's world folders in the
# be used in conjunction with third party scenery products like "FS Altitude" that provides data only # The following two settings allow you to tune Tileproxy to not preload specific LOD levels. # if you have at least 2GB of system memory. # Lower resolutions load faster, but are visually less appealing.
# Offline Mode - No network access will occur (Yes/True/On to enable) # Note that offline mode will depend on tiles being available in the cache. # will not store a single tile on your hard drive. # on your hard drive, this switch is the solution. # If you have concerns about possible copyright violations by caching JPEG and BMP tiles # When using FSX RTM or FS 2004, the logfile will grow VERY fast and affect performance. In recommend to only turn this on for debugging purposes. # Enable or disable worldwide photographic scenery coverage (Yes/True/On to enable) # author about the configuration for particular services.
# Read the manual for help with configuration. # Turn your text editor's Word Wrapping OFF for editing this document. I cant get my ini file rite to work with google maps can someone fix my ini file if i post it on here thanks! When i load fsx with tile proxy all i see is black ground? I have tileproxy cache installed on just C:\